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Kohi Game Engine
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#include <defines.h>#include <identifiers/khandle.h>#include <math/math_types.h>#include <time/kclock.h>#include <application/application_types.h>#include <core/keymap.h>#include <renderer/rendergraph.h>#include <renderer/viewport.h>#include <resources/debug/debug_box3d.h>#include <resources/scene.h>#include <resources/skybox.h>#include <systems/camera_system.h>#include <systems/light_system.h>#include <debug_console.h>#include <standard_ui_system.h>#include <editor/editor_gizmo.h>#include "audio/audio_frontend.h"#include "core/engine.h"Go to the source code of this file.
Data Structures | |
| struct | selected_object |
| struct | application_state |
| struct | testbed_application_frame_data |
Typedefs | |
| typedef struct selected_object | selected_object |
| typedef struct application_state | application_state |
| typedef struct testbed_application_frame_data | testbed_application_frame_data |
| typedef struct application_state application_state |
| typedef struct selected_object selected_object |
| typedef struct testbed_application_frame_data testbed_application_frame_data |