Kohi Game Engine
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#include <defines.h>
#include <identifiers/khandle.h>
#include <math/math_types.h>
#include <time/kclock.h>
#include <application/application_types.h>
#include <core/keymap.h>
#include <renderer/rendergraph.h>
#include <renderer/viewport.h>
#include <resources/debug/debug_box3d.h>
#include <resources/scene.h>
#include <resources/skybox.h>
#include <systems/camera_system.h>
#include <systems/light_system.h>
#include <debug_console.h>
#include <standard_ui_system.h>
#include <editor/editor_gizmo.h>
#include "audio/audio_frontend.h"
#include "core/engine.h"
Go to the source code of this file.
Data Structures | |
struct | selected_object |
struct | application_state |
struct | testbed_application_frame_data |
Typedefs | |
typedef struct selected_object | selected_object |
typedef struct application_state | application_state |
typedef struct testbed_application_frame_data | testbed_application_frame_data |
typedef struct application_state application_state |
typedef struct selected_object selected_object |
typedef struct testbed_application_frame_data testbed_application_frame_data |