Kohi Game Engine
systems Directory Reference

Files

file  asset_system.h [code]
 This files contains the implementation of the asset system, which is responsible for managing the lifecycle of assets.
 
file  camera_system.h [code]
 The camera system is responsible for managing cameras throughout the engine.
 
file  font_system.h [code]
 A system responsible for the management of bitmap and system fonts.
 
file  job_system.h [code]
 
file  light_system.h [code]
 This file contains the implementation of the light system, which manages all lighting objects within the engine.
 
file  material_system.h [code]
 The material system is responsible for managing materials in the engine, including reference counting and auto-unloading.
 
file  plugin_system.h [code]
 
file  shader_system.h [code]
 A system to manage shaders. Respondible for working with the renderer to create, destroy, bind/unbind and set shader properties such as uniforms.
 
file  static_mesh_system.h [code]
 
file  texture_system.h [code]
 This file contains the texture system, which handles the acquisition and releasing of textures. It also reference monitors textures, and can auto-release them when they no longer have any references, if configured to do so.
 
file  timeline_system.h [code]
 
file  xform_system.h [code]