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Kohi Game Engine
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Files | |
| file | asset_system.h [code] |
| This files contains the implementation of the asset system, which is responsible for managing the lifecycle of assets. | |
| file | font_system.h [code] |
| A system responsible for the management of bitmap and system fonts. | |
| file | job_system.h [code] |
| file | kcamera_system.h [code] |
| file | kmaterial_system.h [code] |
| The material system is responsible for managing materials in the engine, including reference counting and auto-unloading. | |
| file | kmodel_system.h [code] |
| file | kshader_system.h [code] |
| file | ktimeline_system.h [code] |
| file | ktransform_system.h [code] |
| file | light_system.h [code] |
| This file contains the implementation of the light system, which manages all lighting objects within the engine. | |
| file | plugin_system.h [code] |
| file | texture_system.h [code] |
| This file contains the texture system, which handles the acquisition and releasing of textures. It also reference monitors textures, and can auto-release them when they no longer have any references, if configured to do so. | |