Kohi Game Engine
systems Directory Reference

Files

file  asset_system.h [code]
 This files contains the implementation of the asset system, which is responsible for managing the lifecycle of assets.
 
file  font_system.h [code]
 A system responsible for the management of bitmap and system fonts.
 
file  job_system.h [code]
 
file  kcamera_system.h [code]
 
file  kmaterial_system.h [code]
 The material system is responsible for managing materials in the engine, including reference counting and auto-unloading.
 
file  kmodel_system.h [code]
 
file  kshader_system.h [code]
 
file  ktimeline_system.h [code]
 
file  ktransform_system.h [code]
 
file  light_system.h [code]
 This file contains the implementation of the light system, which manages all lighting objects within the engine.
 
file  plugin_system.h [code]
 
file  texture_system.h [code]
 This file contains the texture system, which handles the acquisition and releasing of textures. It also reference monitors textures, and can auto-release them when they no longer have any references, if configured to do so.