|
Kohi Game Engine
|
Files | |
| file | asset_system.h [code] |
| This files contains the implementation of the asset system, which is responsible for managing the lifecycle of assets. | |
| file | camera_system.h [code] |
| The camera system is responsible for managing cameras throughout the engine. | |
| file | font_system.h [code] |
| A system responsible for the management of bitmap and system fonts. | |
| file | job_system.h [code] |
| file | light_system.h [code] |
| This file contains the implementation of the light system, which manages all lighting objects within the engine. | |
| file | material_system.h [code] |
| The material system is responsible for managing materials in the engine, including reference counting and auto-unloading. | |
| file | plugin_system.h [code] |
| file | shader_system.h [code] |
| A system to manage shaders. Respondible for working with the renderer to create, destroy, bind/unbind and set shader properties such as uniforms. | |
| file | static_mesh_system.h [code] |
| file | texture_system.h [code] |
| This file contains the texture system, which handles the acquisition and releasing of textures. It also reference monitors textures, and can auto-release them when they no longer have any references, if configured to do so. | |
| file | timeline_system.h [code] |
| file | xform_system.h [code] |