Kohi Game Engine
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Go to the source code of this file.
Data Structures | |
struct | command_history_entry |
struct | debug_console_state |
Typedefs | |
typedef struct command_history_entry | command_history_entry |
typedef struct debug_console_state | debug_console_state |
typedef struct command_history_entry command_history_entry |
typedef struct debug_console_state debug_console_state |
void debug_console_create | ( | debug_console_state * | out_console_state | ) |
struct ui_text* debug_console_get_entry_text | ( | debug_console_state * | state | ) |
struct ui_text* debug_console_get_text | ( | debug_console_state * | state | ) |
void debug_console_history_back | ( | debug_console_state * | state | ) |
void debug_console_history_forward | ( | debug_console_state * | state | ) |
b8 debug_console_load | ( | debug_console_state * | state | ) |
void debug_console_move_down | ( | debug_console_state * | state | ) |
void debug_console_move_to_bottom | ( | debug_console_state * | state | ) |
void debug_console_move_to_top | ( | debug_console_state * | state | ) |
void debug_console_move_up | ( | debug_console_state * | state | ) |
void debug_console_on_lib_load | ( | debug_console_state * | state, |
b8 | update_consumer | ||
) |
void debug_console_on_lib_unload | ( | debug_console_state * | state | ) |
void debug_console_unload | ( | debug_console_state * | state | ) |
void debug_console_update | ( | debug_console_state * | state | ) |
b8 debug_console_visible | ( | debug_console_state * | state | ) |
void debug_console_visible_set | ( | debug_console_state * | state, |
b8 | visible | ||
) |