Kohi Game Engine
vulkan_geometry_data Struct Reference

Internal buffer data for geometry. This data gets loaded directly into a buffer. More...

#include <vulkan_types.h>

Data Fields

u32 id
 The unique geometry identifier. More...
 
u32 generation
 The geometry generation. Incremented every time the geometry data changes. More...
 
u64 vertex_buffer_offset
 The offset in bytes in the vertex buffer. More...
 
u64 index_buffer_offset
 The offset in bytes in the index buffer. More...
 

Detailed Description

Internal buffer data for geometry. This data gets loaded directly into a buffer.

Field Documentation

◆ generation

u32 generation

The geometry generation. Incremented every time the geometry data changes.

◆ id

u32 id

The unique geometry identifier.

◆ index_buffer_offset

u64 index_buffer_offset

The offset in bytes in the index buffer.

◆ vertex_buffer_offset

u64 vertex_buffer_offset

The offset in bytes in the vertex buffer.


The documentation for this struct was generated from the following file: