Kohi Game Engine
|
Internal buffer data for geometry. This data gets loaded directly into a buffer. More...
#include <vulkan_types.h>
Data Fields | |
u32 | id |
The unique geometry identifier. More... | |
u32 | generation |
The geometry generation. Incremented every time the geometry data changes. More... | |
u64 | vertex_buffer_offset |
The offset in bytes in the vertex buffer. More... | |
u64 | index_buffer_offset |
The offset in bytes in the index buffer. More... | |
Internal buffer data for geometry. This data gets loaded directly into a buffer.
u32 generation |
The geometry generation. Incremented every time the geometry data changes.
u32 id |
The unique geometry identifier.
u64 index_buffer_offset |
The offset in bytes in the index buffer.
u64 vertex_buffer_offset |
The offset in bytes in the vertex buffer.