Kohi Game Engine
texture_system_config Struct Reference

The texture system configuration. More...

#include <texture_system.h>

Data Fields

u32 max_texture_count
 The maximum number of textures that can be loaded at once. More...
 

Detailed Description

The texture system configuration.

Field Documentation

◆ max_texture_count

u32 max_texture_count

The maximum number of textures that can be loaded at once.


The documentation for this struct was generated from the following file: