Kohi Game Engine
|
#include <stb_image.h>
Data Fields | |
int(* | read )(void *user, char *data, int size) |
void(* | skip )(void *user, int n) |
int(* | eof )(void *user) |
int(* eof) (void *user) |
int(* read) (void *user, char *data, int size) |
void(* skip) (void *user, int n) |