Kohi Game Engine
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Configuration for a uniform. More...
#include <core_render_types.h>
Data Fields | |
kname | name |
The name of the uniform. More... | |
u16 | size |
The size of the uniform. If arrayed, this is the per-element size. More... | |
u32 | location |
The location of the uniform. More... | |
shader_uniform_type | type |
The type of the uniform. More... | |
u32 | array_length |
The array length, if uniform is an array. More... | |
shader_update_frequency | frequency |
The update frequency of the uniform. More... | |
Configuration for a uniform.
u32 array_length |
The array length, if uniform is an array.
shader_update_frequency frequency |
The update frequency of the uniform.
u32 location |
The location of the uniform.
kname name |
The name of the uniform.
u16 size |
The size of the uniform. If arrayed, this is the per-element size.
shader_uniform_type type |
The type of the uniform.