Kohi Game Engine
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Configuration for the shader system. More...
#include <shader_system.h>
Data Fields | |
u16 | max_shader_count |
The maximum number of shaders held in the system. NOTE: Should be at least 512. More... | |
u8 | max_uniform_count |
The maximum number of uniforms allowed in a single shader. More... | |
u8 | max_global_textures |
The maximum number of global-scope textures allowed in a single shader. More... | |
u8 | max_instance_textures |
The maximum number of instance-scope textures allowed in a single shader. More... | |
Configuration for the shader system.
u8 max_global_textures |
The maximum number of global-scope textures allowed in a single shader.
u8 max_instance_textures |
The maximum number of instance-scope textures allowed in a single shader.
u16 max_shader_count |
The maximum number of shaders held in the system. NOTE: Should be at least 512.
u8 max_uniform_count |
The maximum number of uniforms allowed in a single shader.