Kohi Game Engine
|
Configuration for the shader system. More...
#include <shader_system.h>
Data Fields | |
u16 | max_shader_count |
The maximum number of shaders held in the system. NOTE: Should be at least 512. More... | |
u8 | max_uniform_count |
The maximum number of uniforms allowed in a single shader. More... | |
Configuration for the shader system.
u16 max_shader_count |
The maximum number of shaders held in the system. NOTE: Should be at least 512.
u8 max_uniform_count |
The maximum number of uniforms allowed in a single shader.