Kohi Game Engine
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Represents data required for a particular update frequency within a shader. More...
#include <core_render_types.h>
Data Fields | |
u8 | uniform_count |
The number of non-sampler and non-texture uniforms for this frequency. More... | |
u8 | uniform_sampler_count |
The number of sampler uniforms for this frequency. More... | |
u32 * | sampler_indices |
u8 | uniform_texture_count |
The number of texture uniforms for this frequency. More... | |
u32 * | texture_indices |
u64 | ubo_size |
The actual size of the uniform buffer object for this frequency. More... | |
u32 | bound_id |
The identifier of the currently bound group/per_draw. Ignored for per_frame. More... | |
Represents data required for a particular update frequency within a shader.
u32 bound_id |
The identifier of the currently bound group/per_draw. Ignored for per_frame.
u32* sampler_indices |
u32* texture_indices |
u64 ubo_size |
The actual size of the uniform buffer object for this frequency.
u8 uniform_count |
The number of non-sampler and non-texture uniforms for this frequency.
u8 uniform_sampler_count |
The number of sampler uniforms for this frequency.
u8 uniform_texture_count |
The number of texture uniforms for this frequency.