Kohi Game Engine
shader_binding_config Struct Reference

#include <core_render_types.h>

Data Fields

shader_binding_type binding_type
 
kname name
 
u64 data_size
 
u64 offset
 
union {
   ktexture_type   texture_type
 
   shader_sampler_type   sampler_type
 
}; 
 
u8 array_size
 

Field Documentation

◆ 

union { ... }

◆ array_size

u8 array_size

◆ binding_type

shader_binding_type binding_type

◆ data_size

u64 data_size

◆ name

kname name

◆ offset

u64 offset

◆ sampler_type

shader_sampler_type sampler_type

◆ texture_type

ktexture_type texture_type

The documentation for this struct was generated from the following file: