Kohi Game Engine
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The configuration for the resource system. More...
#include <resource_system.h>
Data Fields | |
u32 | max_loader_count |
The maximum number of loaders that can be registered with this system. More... | |
char * | asset_base_path |
The relative base path for assets. More... | |
The configuration for the resource system.
char* asset_base_path |
The relative base path for assets.
u32 max_loader_count |
The maximum number of loaders that can be registered with this system.