Kohi Game Engine
resource_system_config Struct Reference

The configuration for the resource system. More...

#include <resource_system.h>

Data Fields

u32 max_loader_count
 The maximum number of loaders that can be registered with this system. More...
 
char * asset_base_path
 The relative base path for assets. More...
 

Detailed Description

The configuration for the resource system.

Field Documentation

◆ asset_base_path

char* asset_base_path

The relative base path for assets.

◆ max_loader_count

u32 max_loader_count

The maximum number of loaders that can be registered with this system.


The documentation for this struct was generated from the following file: