Kohi Game Engine
renderer_system_config Struct Reference

#include <renderer_frontend.h>

Data Fields

const char * application_name
 
const char * backend_plugin_name
 
b8 vsync
 
b8 enable_validation
 
b8 power_saving
 
b8 triple_buffering_enabled
 
u16 max_shader_count
 

Field Documentation

◆ application_name

const char* application_name

◆ backend_plugin_name

const char* backend_plugin_name

◆ enable_validation

b8 enable_validation

◆ max_shader_count

u16 max_shader_count

◆ power_saving

b8 power_saving

◆ triple_buffering_enabled

b8 triple_buffering_enabled

◆ vsync

b8 vsync

The documentation for this struct was generated from the following file: