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Kohi Game Engine
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The generic configuration for a renderer backend. More...
#include <renderer_types.h>
Data Fields | |
| const char * | application_name |
| The name of the application. More... | |
| renderer_config_flags | flags |
| Various configuration flags for renderer backend setup. More... | |
| u16 | max_shader_count |
| The max number of shaders that be be held. Should match shader system config. More... | |
| b8 | use_triple_buffering |
| Indicates if triple buffering should be used. Otherwise, double-buffering is used. More... | |
The generic configuration for a renderer backend.
| const char* application_name |
The name of the application.
| renderer_config_flags flags |
Various configuration flags for renderer backend setup.
| u16 max_shader_count |
The max number of shaders that be be held. Should match shader system config.
| b8 use_triple_buffering |
Indicates if triple buffering should be used. Otherwise, double-buffering is used.