Kohi Game Engine
renderer_backend_config Struct Reference

The generic configuration for a renderer backend. More...

#include <renderer_types.h>

Data Fields

const char * application_name
 The name of the application. More...
 
renderer_config_flags flags
 Various configuration flags for renderer backend setup. More...
 
u16 max_shader_count
 The max number of shaders that be be held. Should match shader system config. More...
 
b8 use_triple_buffering
 Indicates if triple buffering should be used. Otherwise, double-buffering is used. More...
 

Detailed Description

The generic configuration for a renderer backend.

Field Documentation

◆ application_name

const char* application_name

The name of the application.

◆ flags

Various configuration flags for renderer backend setup.

◆ max_shader_count

u16 max_shader_count

The max number of shaders that be be held. Should match shader system config.

◆ use_triple_buffering

b8 use_triple_buffering

Indicates if triple buffering should be used. Otherwise, double-buffering is used.


The documentation for this struct was generated from the following file: