Kohi Game Engine
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A simple queue container. Elements are popped off the queue in the same order they were pushed to it. More...
#include <queue.h>
Data Fields | |
u32 | element_size |
The element size in bytes. More... | |
u32 | element_count |
The current element count. More... | |
u32 | allocated |
The total amount of currently-allocated memory. More... | |
void * | memory |
The allocated memory block. More... | |
A simple queue container. Elements are popped off the queue in the same order they were pushed to it.
u32 allocated |
The total amount of currently-allocated memory.
u32 element_count |
The current element count.
u32 element_size |
The element size in bytes.
void* memory |
The allocated memory block.