Kohi Game Engine
material_system_config Struct Reference

The configuration for the material system. More...

#include <material_system.h>

Data Fields

u32 max_material_count
 The maximum number of loaded materials. More...
 

Detailed Description

The configuration for the material system.

Field Documentation

◆ max_material_count

u32 max_material_count

The maximum number of loaded materials.


The documentation for this struct was generated from the following file: