Kohi Game Engine
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#include <texture_system.h>
union { ... } |
b8 auto_release |
u32 depth |
kpixel_format format |
u32 height |
kname image_asset_name |
b8 is_depth |
b8 is_stencil |
b8 is_writeable |
u32 layer_count |
kname* layer_image_asset_names |
kname* layer_package_names |
u8 mip_levels |
b8 multiframe_buffering |
kname name |
kname package_name |
u32 pixel_array_size |
void* pixel_data |
ktexture_type type |
u32 width |