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Kohi Game Engine
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#include <texture_system.h>
| union { ... } |
| b8 auto_release |
| u32 depth |
| kpixel_format format |
| u32 height |
| kname image_asset_name |
| b8 is_depth |
| b8 is_stencil |
| b8 is_writeable |
| u32 layer_count |
| kname* layer_image_asset_names |
| kname* layer_package_names |
| u8 mip_levels |
| b8 multiframe_buffering |
| kname name |
| kname package_name |
| u32 pixel_array_size |
| void* pixel_data |
| ktexture_type type |
| u32 width |