Kohi Game Engine
kshadow_pass_data Struct Reference

#include <kforward_renderer.h>

Data Fields

kshader staticmesh_shader
 
u32 sm_set0_instance_id
 
u32 sm_set1_max_instances
 
u32sm_set1_instance_ids
 
u32 sm_default_instance_id
 
kshader hmt_shader
 
u32 hmt_set0_instance_id
 
ktexture default_base_colour
 
u32 resolution
 
ktexture shadow_tex
 

Field Documentation

◆ default_base_colour

ktexture default_base_colour

◆ hmt_set0_instance_id

u32 hmt_set0_instance_id

◆ hmt_shader

kshader hmt_shader

◆ resolution

u32 resolution

◆ shadow_tex

ktexture shadow_tex

◆ sm_default_instance_id

u32 sm_default_instance_id

◆ sm_set0_instance_id

u32 sm_set0_instance_id

◆ sm_set1_instance_ids

u32* sm_set1_instance_ids

◆ sm_set1_max_instances

u32 sm_set1_max_instances

◆ staticmesh_shader

kshader staticmesh_shader

The documentation for this struct was generated from the following file: