Kohi Game Engine
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#include <registry.h>
Data Fields | |
u64 | uniqueid |
u64 | block_size |
void * | block |
i32 | reference_count |
b8 | auto_release |
kregistry_entry_listener_callback * | callbacks |
b8 auto_release |
void* block |
u64 block_size |
kregistry_entry_listener_callback* callbacks |
i32 reference_count |
u64 uniqueid |