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Kohi Game Engine
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#include <registry.h>
Data Fields | |
| u64 | uniqueid |
| u64 | block_size |
| void * | block |
| i32 | reference_count |
| b8 | auto_release |
| kregistry_entry_listener_callback * | callbacks |
| b8 auto_release |
| void* block |
| u64 block_size |
| kregistry_entry_listener_callback* callbacks |
| i32 reference_count |
| u64 uniqueid |