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Kohi Game Engine
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The configuration for an audio backend. More...
#include <kaudio_types.h>
Data Fields | |
| u32 | frequency |
| The frequency to output audio at (i.e. 44100). More... | |
| u32 | channel_count |
| The number of audio channels to support (i.e. 2 for stereo, 1 for mono). not to be confused with audio_channel_count below. More... | |
| u32 | chunk_size |
| u32 | audio_channel_count |
| The number of separately-controlled channels used for mixing purposes. Each channel can have its volume independently controlled. Not to be confused with channel_count above. More... | |
| u16 | max_count |
| The maximum number of kaudios (sounds or music) that can be loaded at once. More... | |
The configuration for an audio backend.
| u32 audio_channel_count |
The number of separately-controlled channels used for mixing purposes. Each channel can have its volume independently controlled. Not to be confused with channel_count above.
| u32 channel_count |
The number of audio channels to support (i.e. 2 for stereo, 1 for mono). not to be confused with audio_channel_count below.
| u32 chunk_size |
The size to chunk streamed audio data in.
| u32 frequency |
The frequency to output audio at (i.e. 44100).
| u16 max_count |
The maximum number of kaudios (sounds or music) that can be loaded at once.