Kohi Game Engine
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#include <kasset_types.h>
Data Fields | |
kname | name |
u32 | width |
u32 | height |
u32 | depth |
u8 | channel_count |
u8 | mip_levels |
kpixel_format | format |
u64 | pixel_array_size |
u8 * | pixels |
u8 channel_count |
u32 depth |
kpixel_format format |
u32 height |
u8 mip_levels |
kname name |
u64 pixel_array_size |
u8* pixels |
u32 width |