Kohi Game Engine
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#include <kasset_types.h>
Data Fields | |
kname | name |
i32 | channels |
u32 | sample_rate |
u32 | total_sample_count |
u64 | pcm_data_size |
i16 * | pcm_data |
Represents a Kohi Audio asset.
i32 channels |
kname name |
i16* pcm_data |
Pulse-code modulation buffer, or raw data to be fed into a buffer.
u64 pcm_data_size |
u32 sample_rate |
u32 total_sample_count |