Kohi Game Engine
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a structure meant to be included as the first member in the struct of all asset types for quick casting purposes. More...
#include <kasset_types.h>
Data Fields | |
identifier | id |
A system-wide unique identifier for the asset. More... | |
u32 | generation |
Increments every time the asset is loaded/reloaded. Otherwise INVALID_ID. More... | |
u64 | size |
kname | name |
kname | package_name |
kasset_type | type |
The asset type. More... | |
kasset_metadata | meta |
Metadata for the asset. More... | |
u32 | file_watch_id |
The file watch id, if the asset is being watched. Otherwise INVALID_ID. More... | |
a structure meant to be included as the first member in the struct of all asset types for quick casting purposes.
u32 file_watch_id |
The file watch id, if the asset is being watched. Otherwise INVALID_ID.
u32 generation |
Increments every time the asset is loaded/reloaded. Otherwise INVALID_ID.
identifier id |
A system-wide unique identifier for the asset.
kasset_metadata meta |
Metadata for the asset.
kname name |
kname package_name |
u64 size |
kasset_type type |
The asset type.