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Kohi Game Engine
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a structure meant to be included as the first member in the struct of all asset types for quick casting purposes. More...
#include <kasset_types.h>
Data Fields | |
| identifier | id |
| A system-wide unique identifier for the asset. More... | |
| u32 | generation |
| Increments every time the asset is loaded/reloaded. Otherwise INVALID_ID. More... | |
| u64 | size |
| kname | name |
| kname | package_name |
| kasset_type | type |
| The asset type. More... | |
| kasset_metadata | meta |
| Metadata for the asset. More... | |
| u32 | file_watch_id |
| The file watch id, if the asset is being watched. Otherwise INVALID_ID. More... | |
a structure meant to be included as the first member in the struct of all asset types for quick casting purposes.
| u32 file_watch_id |
The file watch id, if the asset is being watched. Otherwise INVALID_ID.
| u32 generation |
Increments every time the asset is loaded/reloaded. Otherwise INVALID_ID.
| identifier id |
A system-wide unique identifier for the asset.
| kasset_metadata meta |
Metadata for the asset.
| kname name |
| kname package_name |
| u64 size |
| kasset_type type |
The asset type.