Kohi Game Engine
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#include <job_system.h>
Data Fields | |
u8 | max_job_thread_count |
u32 * | type_masks |
u8 max_job_thread_count |
max_job_thread_count | The maximum number of job threads to be spun up. Should be no more than the number of cores on the CPU, minus one to account for the main thread. |
u32* type_masks |
type_masks | A collection of type masks for each job thread. Must match max_job_thread_count. |