Kohi Game Engine
geometry_system_config Struct Reference

The geometry system configuration. More...

#include <geometry_system.h>

Data Fields

u32 max_geometry_count
 NOTE: Should be significantly greater than the number of static meshes because the there can and will be more than one of these per mesh. Take other systems into account as well. More...
 

Detailed Description

The geometry system configuration.

Field Documentation

◆ max_geometry_count

u32 max_geometry_count

NOTE: Should be significantly greater than the number of static meshes because the there can and will be more than one of these per mesh. Take other systems into account as well.


The documentation for this struct was generated from the following file: