Kohi Game Engine
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The geometry system configuration. More...
#include <geometry_system.h>
Data Fields | |
u32 | max_geometry_count |
NOTE: Should be significantly greater than the number of static meshes because the there can and will be more than one of these per mesh. Take other systems into account as well. More... | |
The geometry system configuration.
u32 max_geometry_count |
NOTE: Should be significantly greater than the number of static meshes because the there can and will be more than one of these per mesh. Take other systems into account as well.