Kohi Game Engine
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A data structure to be used alongside an allocator for dynamic memory allocation. Tracks free ranges of memory. More...
#include <freelist.h>
Data Fields | |
void * | memory |
The internal state of the freelist. More... | |
A data structure to be used alongside an allocator for dynamic memory allocation. Tracks free ranges of memory.
void* memory |
The internal state of the freelist.