Kohi Game Engine
font_system_config Struct Reference

The configuration of the font system. Should be setup by the application during the boot process. More...

#include <font_system.h>

Data Fields

u8 max_bitmap_font_count
 The max number of bitmap fonts that can be loaded. More...
 
u8 max_system_font_count
 The max number of system fonts that can be loaded. More...
 
u8 bitmap_font_count
 The number of bitmap fonts configured in the system. More...
 
font_system_bitmap_font_configbitmap_fonts
 A collection of bitmap fonts configured in the system. More...
 
u8 system_font_count
 The number of system fonts configured in the system. More...
 
font_system_system_font_configsystem_fonts
 A collection of system fonts configured in the system. More...
 

Detailed Description

The configuration of the font system. Should be setup by the application during the boot process.

Field Documentation

◆ bitmap_font_count

u8 bitmap_font_count

The number of bitmap fonts configured in the system.

◆ bitmap_fonts

A collection of bitmap fonts configured in the system.

◆ max_bitmap_font_count

u8 max_bitmap_font_count

The max number of bitmap fonts that can be loaded.

◆ max_system_font_count

u8 max_system_font_count

The max number of system fonts that can be loaded.

◆ system_font_count

u8 system_font_count

The number of system fonts configured in the system.

◆ system_fonts

A collection of system fonts configured in the system.


The documentation for this struct was generated from the following file: