Kohi Game Engine
font_geometry Struct Reference

#include <font_system.h>

Data Fields

u32 quad_count
 The number of quads to be drawn. More...
 
u64 vertex_buffer_size
 The size of the vertex buffer data in bytes. More...
 
u64 index_buffer_size
 The size of the index buffer data in bytes. More...
 
vertex_2dvertex_buffer_data
 The vertex buffer data. More...
 
u32index_buffer_data
 The index buffer data. More...
 

Detailed Description

Geometry generated from either a bitmap or system font.

Field Documentation

◆ index_buffer_data

u32* index_buffer_data

The index buffer data.

◆ index_buffer_size

u64 index_buffer_size

The size of the index buffer data in bytes.

◆ quad_count

u32 quad_count

The number of quads to be drawn.

◆ vertex_buffer_data

vertex_2d* vertex_buffer_data

The vertex buffer data.

◆ vertex_buffer_size

u64 vertex_buffer_size

The size of the vertex buffer data in bytes.


The documentation for this struct was generated from the following file: