Kohi Game Engine
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Represents event contextual data to be sent along with an event code when an event is fired. It is a union that is 128 bits in size, meaning data can be mixed and matched as required by the developer. More...
#include <event.h>
Data Fields | |
union { | |
i64 i64 [2] | |
An array of 2 64-bit signed integers. More... | |
u64 u64 [2] | |
An array of 2 64-bit unsigned integers. More... | |
f64 f64 [2] | |
An array of 2 64-bit floating-point numbers. More... | |
i32 i32 [4] | |
An array of 4 32-bit signed integers. More... | |
u32 u32 [4] | |
An array of 4 32-bit unsigned integers. More... | |
f32 f32 [4] | |
An array of 4 32-bit floating-point numbers. More... | |
i16 i16 [8] | |
An array of 8 16-bit signed integers. More... | |
u16 u16 [8] | |
An array of 8 16-bit unsigned integers. More... | |
i8 i8 [16] | |
An array of 16 8-bit signed integers. More... | |
u8 u8 [16] | |
An array of 16 8-bit unsigned integers. More... | |
char c [16] | |
An array of 16 characters. More... | |
} | data |
Represents event contextual data to be sent along with an event code when an event is fired. It is a union that is 128 bits in size, meaning data can be mixed and matched as required by the developer.
char c[16] |
An array of 16 characters.
union { ... } data |