Kohi Game Engine
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#include <platform.h>
Data Fields | |
const char * | name |
const char * | filename |
u64 | internal_data_size |
void * | internal_data |
u32 | watch_id |
dynamic_library_function * | functions |
const char* filename |
dynamic_library_function* functions |
void* internal_data |
u64 internal_data_size |
const char* name |
u32 watch_id |