Kohi Game Engine
binary_asset_header Struct Reference

The primary header for binary assets, to be used for serialization. This should be the first member of the asset-specific binary file header. NOTE: Binary asset headers should be 32-bit aligned. More...

#include <kasset_types.h>

Data Fields

u32 magic
 
u32 type
 
u32 version
 
u32 data_block_size
 

Detailed Description

The primary header for binary assets, to be used for serialization. This should be the first member of the asset-specific binary file header. NOTE: Binary asset headers should be 32-bit aligned.

Field Documentation

◆ data_block_size

u32 data_block_size

◆ magic

u32 magic

◆ type

u32 type

◆ version

u32 version

The documentation for this struct was generated from the following file: