Kohi Game Engine
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#include <audio_system.h>
Data Fields | |
audio_plugin | plugin |
u32 | frequency |
The frequency to output audio at. More... | |
u32 | channel_count |
The number of audio channels to support (i.e. 2 for stereo, 1 for mono). not to be confused with audio_channel_count below. More... | |
u32 | chunk_size |
u32 | audio_channel_count |
The number of separately-controlled channels used for mixing purposes. Each channel can have its volume independently controlled. Not to be confused with channel_count above. More... | |
u32 audio_channel_count |
The number of separately-controlled channels used for mixing purposes. Each channel can have its volume independently controlled. Not to be confused with channel_count above.
u32 channel_count |
The number of audio channels to support (i.e. 2 for stereo, 1 for mono). not to be confused with audio_channel_count below.
u32 chunk_size |
The size to chunk streamed audio data in.
u32 frequency |
The frequency to output audio at.
audio_plugin plugin |
The audio plugin to use with this system. Must already by setup at this point.