Kohi Game Engine
audio_system_config Struct Reference

#include <audio_system.h>

Data Fields

audio_plugin plugin
 
u32 frequency
 The frequency to output audio at. More...
 
u32 channel_count
 The number of audio channels to support (i.e. 2 for stereo, 1 for mono). not to be confused with audio_channel_count below. More...
 
u32 chunk_size
 
u32 audio_channel_count
 The number of separately-controlled channels used for mixing purposes. Each channel can have its volume independently controlled. Not to be confused with channel_count above. More...
 

Field Documentation

◆ audio_channel_count

u32 audio_channel_count

The number of separately-controlled channels used for mixing purposes. Each channel can have its volume independently controlled. Not to be confused with channel_count above.

◆ channel_count

u32 channel_count

The number of audio channels to support (i.e. 2 for stereo, 1 for mono). not to be confused with audio_channel_count below.

◆ chunk_size

u32 chunk_size

The size to chunk streamed audio data in.

◆ frequency

u32 frequency

The frequency to output audio at.

◆ plugin

audio_plugin plugin

The audio plugin to use with this system. Must already by setup at this point.


The documentation for this struct was generated from the following file: