Kohi Game Engine
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#include <audio_types.h>
Data Fields | |
u32 | max_buffers |
The maximum number of buffers available. Default: 256. More... | |
u32 | max_sources |
The maximum number of sources available. Default: 8. More... | |
u32 | frequency |
The frequency to output audio at. More... | |
u32 | channel_count |
The number of audio channels to support (i.e. 2 for stereo, 1 for mono). not to be confused with audio_channel_count below. More... | |
u32 | chunk_size |
u32 channel_count |
The number of audio channels to support (i.e. 2 for stereo, 1 for mono). not to be confused with audio_channel_count below.
u32 chunk_size |
The size to chunk streamed audio data in.
u32 frequency |
The frequency to output audio at.
u32 max_buffers |
The maximum number of buffers available. Default: 256.
u32 max_sources |
The maximum number of sources available. Default: 8.