Kohi Game Engine
audio_plugin_config Struct Reference

#include <audio_types.h>

Data Fields

u32 max_buffers
 The maximum number of buffers available. Default: 256. More...
 
u32 max_sources
 The maximum number of sources available. Default: 8. More...
 
u32 frequency
 The frequency to output audio at. More...
 
u32 channel_count
 The number of audio channels to support (i.e. 2 for stereo, 1 for mono). not to be confused with audio_channel_count below. More...
 
u32 chunk_size
 

Field Documentation

◆ channel_count

u32 channel_count

The number of audio channels to support (i.e. 2 for stereo, 1 for mono). not to be confused with audio_channel_count below.

◆ chunk_size

u32 chunk_size

The size to chunk streamed audio data in.

◆ frequency

u32 frequency

The frequency to output audio at.

◆ max_buffers

u32 max_buffers

The maximum number of buffers available. Default: 256.

◆ max_sources

u32 max_sources

The maximum number of sources available. Default: 8.


The documentation for this struct was generated from the following file: