Kohi Game Engine
kfeatures_runtime.h
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1 #include "platform/platform.h"
2 
void detect_arm_features(kcpu_feature_flag_bits *flags)
void detect_x86_features(kcpu_feature_flag_bits *flags)
This file contains the platform layer, or at least the interface to it. Each platform should provide ...
u32 kcpu_feature_flag_bits
Definition: platform.h:122