Kohi Game Engine
game_keybinds.h
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1 #pragma once
2 
3 struct application;
4 
5 void game_setup_keymaps(struct application* game_inst);
6 
7 void game_remove_keymaps(struct application* game_inst);
void game_remove_keymaps(struct application *game_inst)
void game_setup_keymaps(struct application *game_inst)
Represents the basic application state in a application. Called for creation by the application.
Definition: application_types.h:42